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Blog Post Postmortem

Postmortem     This semester, I had the pleasure of working in an amazing group of three for CAGD 377 Mobile Game Development. This team consisted of Jen Davalos, our team lead and modeler, Liam O'Hare, our scene designer and general jack-of-all-trades, and myself, Kade Chambers, the lead programmer. Over the course of the semester, we designed and built our idle mobile game, RoboFactory. This development period included a series of 7 sprints, concluding with a playable game uploaded to the Google Play Store for public access and download. You can go ahead and check it out here !      Our game features 5 different factory levels for players to experience as they earn more gold, with each factory bringing its own theme, assets, and layout. Thanks to the work done by both our talented modeler and designer, we were able flesh these factories out with a lot of detail and character. As the player progresses, they are able to upgrade their factory components in order ...

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